A long canyon with a base at either end, rolling hills and rock spurs down
the middle, and the overshield out in the open where taking it costs you.
Shields recharge, health does not — break contact, let them come back, then
push. Everyone for themselves; first to the score limit wins.
MoveW A S D
JumpSpace
CrouchCtrl / C
FireMouse 1
ZoomMouse 2
MeleeF
GrenadeG
ReloadR
Swap weaponQ / Wheel
Pick upE
ScoreboardTab
PauseEsc
Original game — not affiliated with, endorsed by, or derived from any existing
shooter. All geometry, art and audio are generated procedurally at runtime.